> Being able to use the Unreal Engine for free to develop this is awesome
... and paying Epic 5% of all lifetime profit is a blessing too (if he makes money appropriate for "the best train sim ever made")
That is fair for something that makes the game possible in the first place.
Can’t tell if you mean it (that it’s fair) or you would’ve preferred a different pricing structure?
I mean, if he makes a boatload of money then it's fine if a fraction of it goes to the engine. When his immediate needs are met, he can choose to either stay with unreal or move to an alternative later on without cost pressures.
Unreal devs have bills to pay as well.
We already know what happens in Nebraska.
Unreal is completely free for up to $1 million in revenue. And at that point, the 5% royalty is very much a happy problem.