Maybe overly verbose but makes an important point.
Slow compile times should have been a deal breaker for how they impacted human coders. LLM coding just makes the problem more stark.
Yeah compile times have always mattered. It's why games often have a scripting layer in lua despite the engines being C/C++.
Yeah compile times have always mattered. It's why games often have a scripting layer in lua despite the engines being C/C++.