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Clositoday at 9:37 AM1 replyview on HN

I'm not sure on that:

1) Lots of people think they are partly complicit in all the skins trading/gambling that children do, which is basically skirting gambling laws. This has culminated in a current lawsuit in New York which claims they broke gambling laws.

2) They also currently have a large antitrust lawsuit going on, due to them requiring Most Favored Nation pricing while setting a 30% commission fee vs 12% on competitor platforms, which exploits market position and artificially raises game prices to Steam's benefit.


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inexcftoday at 2:45 PM

1) This is a legit point although i don't see Valve as a big problem in that area. They invented lootboxes but refused to be as bad as others who followed them. Today with valve these things are restricted purely to cosmetics.

2) is weak. The 30% rate was set in 2003 when Steam had zero market power and was identical to the rate used by Apple, PlayStation, Xbox, and Nintendo. Valve later added tiered reductions (25% above $10M, 20% above $50M), bringing the effective average to ~24%. The rate moved downward while the platform added massive infrastructure: free multiplayer matchmaking, cloud saves, Workshop, Proton, anti-cheat, global CDN, refunds, and community tools. The 30% buys far more today than it did two decades ago.

Developers can also generate unlimited(or i think now limited to some ratio of steam sales) Steam keys and sell them anywhere else with Valve taking 0% commission. If valve were extracting monopoly rents, this escape route would not exist.

The actual lawsuit targets the PMFN price parity clause not the commission itself. And on PC, which is an open platform where Epic's 12% store gained roughly 3% share in seven years despite hundreds of millions in investment, the monopoly framing falls apart. That 12% is also based on EPIC using lots of anti-competitor and anti-consumers tactics and using Fortnite money to prop up the store.

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