But that hit piece would be an answer to the (multi-billion dollar) studio saying how much better the result is after the rewrite to Unreal, except it's not because Unreal is better (which it could be btw, or not, or more probably it depends on the use case), it's because the studio worked hard to make it look better, which they could have done without the rewrite.
Anthropic does this to sell LLM rewrites and make them look better than they actually are, Zig being the source language, they are a collateral victim of that misleading advertisement. Of course it's unfair to them and of course they should highlight this.
There was an almost exact example of this: City Skyline 2. It's (was) a poorly optimized game and they said Unity's DOTS didn't match their expectation, making Unity look bad, while some issues (like they didn't use LoD where they should have) weren't Unity's fault.
And even in this case, it'd be extremely weird if Unity published a blog post about how City Skyline's studio is a "Just a total shit show, from an employment perspective" (quoting Andrew word by word here).
>except it's not
Except it is. The people using it told us.
> But that hit piece would be an answer to the (multi-billion dollar) studio saying how much better the result is after the rewrite to Unreal
this in fact happens all the time and engine creators dont come out with bitter blog posts about it