That's cool. I tried it out and the movement is very floaty, so much so that it's hard to navigate the first room without running headfirst into a wall every time I try to go somewhere. Is it true to the original? Performance is great though.
Considering how difficult it can be to get certain versions of the game running nowadays, it's nice to have another option to explore the world! I tried and tried to get EQ1999 running on different Linux distributions (Fedora, Bazzite, CachyOS) but just couldn't. Only version that worked is the official Steam client.
Thanks! That's a good observation - I think in original EQ the camera is always perfectly following the player's back instead of being on a slight delay like IdleQuest. The actual 3D running around is a newer part of the project that hasn't been very fine-tuned. For most of its existence the 3D was just sort of a screensaver, and all the interaction happened in the UI instead of clicking on targets.
Scrolling in to use first-person, or clicking the view button to toggle it, might make your life easier in small spaces. This was true in original EQ, too.