> No written rules for this game survived antiquity. To reconstruct how the game may have been played, researchers turned to the Ludii General Game System — a comprehensive digital platform developed at Maastricht University that can model and simulate thousands of historic board games. The results were published in the journal Antiquity (Volume 100, Issue 409, 2025).
> Using Alpha-Beta search agents — the same class of algorithm that powered early chess computers — the team ran 1,000 simulated rounds for each candidate ruleset, allowing one second of processing time per move. The AI tracked which lines on the board were used most frequently during play, generating detailed edge-usage statistics....
> Nine game configurations matched the wear criteria. All of them were blocking games, and the most frequently matching format was a four-versus-two game in which pieces start on the board. This site faithfully reproduces one of these AI-validated configurations.
I would say this is more "inspired by" Ancient Rome.
This feels like the thing that makes me deeply skeptical of swaths of archaeology and palaeontology as a science rather than being a kind of fandom.
I imagine the incentives of having a crisp story for media consumption don’t help. I’d hope to read a lot more: “we’re missing the majority of the pieces to this puzzle. This represents our best guess given current evidence and methods.”
This seems impossible. If you started with chess pieces and a chessboard or even a go board and go pieces, it is absolutely impossible to reconstruct the game as they’re currently played.
> No written rules for this game survived antiquity… a comprehensive digital platform… that can model and simulate thousands of historic board games.
Model and simulate based on what?
> Nine game configurations matched the wear criteria.
So their idea was to generate candidate rulesets, have AI try to figure out rational play, then see which pieces would be moved most often and match that to the forensic evidence?