I’m building a model that illustrates the golf course architecture strategic elements of a golf hole using a golf simulator.
General thesis here on my blog: https://golfcoursewiki.substack.com/p/i-spent-the-last-month...
I hope to start a golf architecture consulting company with the model, with a target of helping smaller courses improve the strategic interest of their at the lowest cost possible.
Ability to measure strategic changes articulated here: https://golfcoursewiki.substack.com/p/measure-2000-times-cut...
Not exactly a huge market, but this model should help clubs identify why boring holes are boring, and why interesting holes are interesting, and should be a very inexpensive way to try out permutations of changes without paying an architect hundreds of thousands of dollars without actually knowing whether the design will work.
Currently building an expanded golf shot dispersion pattern model, based on multiple variables, from dataset available to the public.