As the frame rate goes up the lag between the game state and display state goes down. It doesn't matter that the "extra" frames aren't displayed, the frame that is being displayed needs to be as up to date as possible.
Yes, thanks for saying it more concisely/clearly than I did. Just cause I understand something doesn't mean I'm good at explaining it.
Yes, thanks for saying it more concisely/clearly than I did. Just cause I understand something doesn't mean I'm good at explaining it.