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Aurornistoday at 5:42 PM1 replyview on HN

Many PC games have dynamic resolution, too. The reason consoles target 60fps is because that’s the frame rate you get with most TVs and everyone playing the game has the same hardware (or couple variants).

> Especially in competitive gaming, I often see people targeting frame rates way beyond their display’s refresh rate. I’m not sure whether this actually provides a real benefit or whether they’re chasing a placebo effect.

A newly rendered frame can cut-in during scan out. This shows up as tearing artifacts where the frame is changed while being sent to the display, but it allows fresher pixels to hit the screen below that tearing line. So each frame on the monitor can be a mix of multiple rendered frames.

It’s not as good as having variable refresh rate display with high refresh rate, but it does reduce latency.

For less action based games it’s common to turn vsync on and pace the frames to the refresh rate to eliminate this tearing.


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0x457today at 5:46 PM

Consoles target 30fps though. Very rarely they target 60fps and even less rarely they can reach that.

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