Can't say that I agree. I play rhythm games on a national level and benchmarking and reducing input latency is very important in those games.
The games I play (ITGmania) measure accuracy to the tenth of a millisecond, any fluctuation in your hardware latency can ruin your scores and nothing really is more annoying than an inconsistent setup where the latency change between or during a session is absolute hell.
Vibes and latency don't belong in the same sentence at all imo.
It's vibes when you don't have the tools to isolate and measure it. It's unfortunate that “vibe” is almost always pejorative these days.