Art isn't just the screenplay, or a prompt; it's the clash between reality and the intent (whether a location or practical set constraints), the individual skill of everyone involved, costume and prop department. And it may change during production. And effort. If it's easy, it's easily reproducible and not worth that much. And novelty, that's something current models aren't capable of. That's why Jarimoquai's Virtual Insanity video became popular. That's why practical effects are more impressive than CGI, even if they're jankier and hide behind clever camerawork.
> it's the clash between reality and the intent (whether a location or practical set constraints), the individual skill of everyone involved, costume and prop department
That's not art, that's the limitations that everyone working in this industry have been working night and day to overcome for hundreds of years
A notable chunk of criticism GenAI receives has to do with output irreproducibility and semantic instability relative to the input, so this is a bit entertaining to read.
If there's a way to do something better and worse, then one can absolutely talk about added and absent value. I browse AI generated images a ton, and the difference between beginner / low effort submissions and high effort / advanced submissions is very stark.
I think you are making the same mistake as everyone else with respect to art.
Art has nothing to do with _mechanical_ difficulty. I see this misconception all the time. Examples
- Kumail Nanjiani roided up for his next movie. This has mechanical difficulty, sure. But what does it add to the artistic element?
- Dream Theatre guitarists play olympics with their guitar and play solo's that are mechanically impossible for normal people. Yet we still find Beatles have more artistic value, why?
I hope this popular misconception will die down. I don't want mechanical difficulty in art being praised. I feel these are things people hold on to because mechanical difficulty has some moat and people don't want to give it up.
> Art isn't just the screenplay, or a prompt; it's the clash between reality and the intent
Okay, clanker
If you've ever tried to get around Gemini or ChatGPT's guardrails, stock footage poisoning, and just general tendency to produce the most frustratingly banal version of your prompt possible, then you would understand that prompting AI images and video absolutely already involves a clash between reality and intent (in the sense that this is Google and OpenAI's world, we're just living in it).
I would love to get around the "individual skill" part, but all of my artist friends would excommunicate me if they knew the AI projects I've been working on, let alone if I asked them to collaborate.