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Given that all serious artists seem to be extremely anti-AI, I strongly suspect that you may be wrong.
I've been trying Fable for coding in the past week and while it's incrementally better than Opus sometimes, what it's churning out is still far from art - and I do think it's possible for code to be art.
Interesting, so the 'pure vision' of the director can remain unsullied by the inept crew, huh? :)
More seriously, it reminds me of a video I was watching yesterday about a tabletop roleplay DM who was great at _telling_ stories but the players felt they were not included in the story. That is, the 'art' (if it is) of roleplay is collaborative between the storyteller and the players.
Are movies not usually a collaboration among a group of people (director, crew, etc) to produce a single work? Rather than liberating the vision, this process forces the visionary to engage with the constraints and limitations of the real world. Mabe why movies made on massive budgets by directors who have a string of recent successes can sometimes turn out terrible, as their ego outgrows the project?
The physical limitations work with you, not against you. Have you ever read a book? The physical limitations is the blank paper, you need to be creative enough with the words you need to express for your vision to come to life.