I disagree. Go's main plus point is concurrency, whereas the irony is it lacks thread safety—something languages such as Java have had from, let's say, day one. You can fix that issue by manually managing sync.Pool objects for performance and, on top of that, use channels, but this completely defeats the purpose of Go's simplicity. Even if you want a top-of-the-line performance with some convenience, there exists an open-source framework called Netty. It is an absolute beast for network I/O, beating out Rust in some cases and sitting just behind C. And it's all in Java.
My point was not about Go vs Java.