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neonmagentalast Sunday at 6:53 PM1 replyview on HN

Blender is one of the most infuriatingly un-intuitive UIs I've ever experienced. It's always having to be used with it in one screen, a myriad of guides/forums/etc on the other.


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kilpikaarnalast Sunday at 9:17 PM

Do you have a preferred 3D (polygon) modelling/graphics tool where you feel like you don't need to keep up guides and forums?

I've been hearing this complaint since Blender 2.48 twenty years ago, where it might've had some merit. But even then you could still pick it up in at most a few weeks with focused study, and the biggest non-intuitive (in terms of adherence to things like OS guidelines etc) and Blender-specific features and workflows remain the same to this day, and the interface overall is remarkably consistent and effective once you get used to it.

The only thing I can see that comes close to doing the same thing in terms of a general/integrative/swiss-army-knife-of 3D content creation suite are to this day Autodesk Maya and 3ds max, and maybe increasingly UE and Unity. I wouldn't exactly say you can just "intuitively" click around in any of those and high-quality results come out by default. Other software may be better at specific things and perhaps offer a more focused UI for some subset of tasks, sure, but at that point you're using the wrong tool sticking with Blender.

But in basically all cases, as soon as you're doing anything moderately complex, you're constantly referring to the manual/LLMs/tutorial videos. This stuff is just difficult, man, and most of the difficulty is even orthogonal to the software itself!

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