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ivanjermakovyesterday at 4:23 PM1 replyview on HN

Ambient occlusion is not only about realistic indirect lighting, but also about giving objects more depth. Great example here: https://developer.playcanvas.com/user-manual/graphics/lighti...

Also, looking just at inner corners of the room is too specific, SSAO affects creases everywhere, not just at the inner corners of the box.


Replies

Makenyesterday at 8:58 PM

These examples mention explicitely ambient light, which is the point of the article. SSAO makes no sense for direct ligth.