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mananaysiempreyesterday at 8:00 PM1 replyview on HN

I recall a GDC presentation about a physically-based atmospheric model developed for a (good) AAA game released sometime in the last decade, and it reportedly took up a noticeable part of the frame budget, so evidently you’re not alone in this opinion.


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inigyoutoday at 12:48 PM

I'm not sure you would need that unless you're making a space simulator. Surely the model just spits out a color gradient which you might as well hardcode?

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