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bob1029today at 2:14 PM1 replyview on HN

Headless execution exists and is one of the simplest ways to get at this experience.

The biggest issue with unity is that the editor (even when headless) is designed to take an exclusive lock over the physical project directory. This can be solved by doing a robocopy of the project to a temporary path, deleting any lock files, and then running headless execution there. You can keep the same temp path(s) over many iterations with incremental sync so it's not copying the entire universe each time.

This works for CI, LLM automation, etc.


Replies

0x1ceb00datoday at 4:43 PM

How long does the headless unity take to boot?

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