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gregsadetskytoday at 2:12 AM1 replyview on HN

Great work! When zooming out a bit, I'm somewhat sure that the 'blinking'/glitching is due to z-fighting. Just something you may want to look into (ie move 3d surfaces so that they're not at the exact same z)


Replies

samokhvalovtoday at 3:49 AM

Correct -- z-fighting on coplanar ground surfaces. Fixing with explicit offsets.

thanks