Recently added support for Linux to VLC for Unity, with full hardware decoding.
It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.
Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.
To everybody else being confused: This is about Unity the game engine, not Unity the desktop environment.
Can a unity dev/game dev help elucidate why you'd use vlc in unity?
For cutscene playback?
I don't know why, but on windows, the first time I start VLC after a windows boot, it takes about 5s to 8s to open a video file, any sort of video file
I suspect it's a graphics driver issue, or something else
VRChat folks will love this. Videoplayers are embedded into Unity scenes aka "maps" as a regular imported lib. The videoplayer is a drawn surface where users can see video playback. Most commonly used for streaming live music from a stream like Twitch.
Forgive me for my ignorance - but my understanding is that VLC is a frontend for ffmpeg, and even ffmpeg is 'just' a wrapper for hardware video decoders such as NVDEC when viewing supported codecs, like h264/5.
Sidenote:
Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago
Wonder if that changed ?
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Blocked because I don't use cookies. Ok, I've always preferred mpv anyway.
On a similar note: Godot VLC (<https://github.com/xiSage/godot-vlc>), because let's not pretend we don't remember the Unity terms change controversy.