logoalt Hacker News

Libsm64: Mario 64 as a library for use in external game engines

148 pointsby klaussilveiratoday at 10:04 AM18 commentsview on HN

Comments

schmeicheltoday at 11:31 AM

This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw

show 1 reply
pizzathymetoday at 5:33 PM

This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype.

Curious how easy the setup is for gamers who are non-engineers

show 2 replies
dev0ptoday at 12:12 PM

Wrap it in an API, sell Mario 64 as a service.

(@Nintendo: this is a joke, you can put down the rifle)

show 3 replies
ParadisoShleetoday at 11:08 AM

Any demo videos? or just need to imagine it?

found this: https://youtu.be/NXpOCfg8O64

Retr0idtoday at 11:08 AM

Looks like this has been around for a while now, are there any interesting projects using it?

Edit: https://github.com/SuperSonicHub1/awesome-libsm64

show 1 reply
deadbabetoday at 11:28 AM

So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?

show 1 reply
anthktoday at 3:19 PM

I'd love the Perfect Dark recompilation working under GL 2.1:

https://github.com/perfect-dark-pc-port/perfect_dark

show 1 reply
physicalecontoday at 6:42 PM

[dead]

fleahuntertoday at 12:09 PM

[flagged]