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doctorpanglosstoday at 6:32 PM1 replyview on HN

> perhaps i do need to be making an engine from scratch to keep myself interested

you're not the only one. jonathan blow has made tons of money selling games and also needs to write a whole programming language for 100h to keep him interested enough to yield 1h of content.

i can't really say much about the people who say don't program game engines (or whatever thing they don't like) in terms of opportunity costs (a generous name for this category of complaining), other than they would be bad at both making art and making money.


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socalgal2today at 7:09 PM

> i can't really say much about the people who say don't program game engines (or whatever thing they don't like) in terms of opportunity costs (a generous name for this category of complaining), other than they would be bad at both making art and making money.

What a ridiculous take. Making a game engine is to games like building a camera is to making movies. Once a blue moon some new camera enables some new technique (the Matirx), but mostly people just use the tools that exist.

The same is true in games. Tons of super popular and successful games didn't write their own game engine and made both art and money.

I'm watching a friend, claiming he wants to make a game company, burn through all of this money instead making a game engine. If he succeeds, great! But I suspect he'll just run out of money before he's even started working on a game. If it was fun to make, great too. But I think he'll look back on it as throwing away an oppotunity.

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