I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
After all this time, I still don't know how to select a mission, or what missions are
Did it always have this music? I don't remember it having music.
That brings back memories. I didn't check if it store highscore, but remember finding how to edit to highscore list in the original game to totally destroy my brothers best score
Unrealistic physics.
I had a ball last more than 10 seconds.
I never really got into the 3D pinballs, for some reason those are less fun, maybe because visually they are harder to read?
I always preferred the "2D" pinballs, with Pinball Dreams and Slam Tilt my two favourites. I still play those from time to time.
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0. at start_freeze_frame (space-cadet-menus.js:140:18) at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)
oh man i love this game thanks...why no scoreboard tho?!
It was a mini-game included by default in Microsoft Windows 2000.
Remind me my computer lesson of primary school
If you're on Linux, https://flathub.org/en/apps/com.github.k4zmu2a.spacecadetpin...
this brings me so much joy. thank you!
I wasted my youth on this thing!
So now I should waste my working hours on it?
Recently stumbled across a YouTube channel (no affiliation) where a guy is documenting his process of building a working physical replica of Space Cadet Pinball. I found the process pretty interesting. If you're intrigued: https://www.youtube.com/watch?v=BU_02HABZ4s