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Exact, parallel 2D Delaunay triangulation for int32 coordinates

25 pointsby oryx1729last Friday at 4:45 PM1 commentview on HN

Comments

hingler36yesterday at 10:59 PM

Great project!

Are vertex insertion and deletion also supported/accelerated?

What compromises are keeping this constrained to 32-bit? It seems like you could cut back on quantization error by increasing bits, but if you're doing some manual SIMD magic to get this performance I can understand sticking with 32 bits.