Saturation is mostly just selection effects in play. Throw out the "90% easiest" of tasks, and what remains is a jagged ladder of high difficulty outliers.
Hard to climb, and hard to measure the climb - because you have less effective data points and the datapoints themselves are less linear, while you're still being subject to the measurement noise.
Not having the mislabeled tasks would reduce the saturation, but it wouldn't drive it to zero. Even without the "infinite difficulty tasks", bell curve would do its thing.