I find some interesting parallels in chess, which often has lots of analogs with math to begin with. But chess went from a pure human endeavor to one where supercomputers aided by world class players finally managed to eek out a slightly suspicious win against a world champion (approximately where we are now in math) and to now a days - where your phone could easily crush the world's strongest player, who is also probably the strongest player of all time.
The way the chess world adapted this was initially to try to understand the machine. After all chess, like math, is complete information - so you can easily see the computers 'thoughts' in terms of the exact moves its saying are best in a variation and how it might respond to any other idea. But it quickly became clear that this wasn't working so well.
Players would regularly get positions that the computer says 'and black wins' and then proceed to lose it convincingly, simply because the positions were so extremely weird and difficult to play that even if it might be technically winning, it's the sort of position where you're walking a fine line with lots of complex moves to find. Humans aren't computers and even the best of us can't play like one in weird positions.
Now a days they're taken more in balance. The computer's evaluation of a position is probably about as good as you can get, but playability matters much more in practical terms. Knowing the eval of a position doesn't really matter if you don't understand the position. Knowing the answer can help with understanding (for instance computers have radically reshaped and improved human understanding of space in chess as we noticed computers obsessing over it) but I think the days of 'oh the computer says it's winning, so I should be able to take it from here' are near to gone.