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cresttoday at 12:12 PM2 repliesview on HN

Strange choice to go for a raycaster with sprites on the N64. The hardware is basically begging to be fed textured polygons.


Replies

phoboslabtoday at 12:28 PM

All geometry is rendered as textured polygons. The raycasting step only determines visibility.

But yes, the N64 isn't particularly well suited for this type of game (or anything 2D, really). I didn't know that when I started the project.

functionmousetoday at 1:03 PM

Raycasters in the modern age are generally an artistic decision, not a technical one.