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pjmlptoday at 12:40 PM1 replyview on HN

To put this into perspective for youngsters, that horrible Sony SDK was considered a wonder for its time, and what kickstarted the movement away from Assembly into C for home console development, as main language.

Until then, only arcades had already made the switch.

On PS2, PS2Linux, Dreamcast there was already C++ support, by the way.


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kridsdale1today at 4:45 PM

I’ve started to adapt my historic accounting of gaming away from hardware centric (console generations) and toward languages and compilers, and the force-multiplication they provided to developers which is tangibly evident in the products. Though these do correlate strongly with orders of magnitude of RAM being made available.

- Physical logic gate era of gaming.

- Assembly era

- C era

- OOP era

- Interpreted languages and game logic living in scripts on top of c++ engines

- Fully Gen-AI era?

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