What flaws? Do they apply to variants such as Greg Bear's and related ideas such as berserkers?
"Dark forest" doesn't work from a game-theoretical standpoint. It assumes that it's cheap to destroy entire planets and solar systems. Yet no-one seems to be colonizing other systems.
The optimal strategy in this case is to expand as quickly as possible, before others can grab or destroy resources.
Do Forge of God/Anvil of the Stars differ significantly from pretty bog-standard dark forest scenarios?
I don't remember any other of his books that might apply, but I haven't read all of them. (I probably should. What I have read was great.)