Pokémon Emerald ported to the RP2350 microcontroller. No emulator, 60 fps HDMI output. Recompiled from ARMv4T to Cortex-M33 and the Game Boy Advance's video hardware is reimplemented in software on the second core.
If you're interested in HDMI audio, I have code for that lying around. The current best Rust source is in [1], but I also have a local branch with hand-tuned asm for the terc4 encoding. It's maybe 25% faster, which might be significant, as the per-scanline CPU load does go up a fair amount.
[1]: https://github.com/DusterTheFirst/pico-dvi-rs/blob/main/src/...
any vids? also please have at least some writing that isnt claude
Recently it seems these old game port posts show up on the HN front page quite often. Very cool, but I'm not sure about the copyright issues.
Super cool!
I'm an AI-assisted coder myself...but one thing I can't stand is the way Claude writes. It's so frustrating and cringe. Tells from the README:
emdash, byte-exact, "The full engineering log", piggybacks, "none of this is possible without it", etc
A remedy I've found for this is in my Claude.md to tell it: write like a mix of simple english wikipedia, mr. rogers and ernest hemingway.