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JBitstoday at 1:36 AM1 replyview on HN

An AI able to play Slay the Spire sounds pretty impressive!

What do you mean by agent in this context? Does it mean LLMs?

What search problem are you solving for deck building and is MCTS for combat the same as that in Go AIs?


Replies

langstoday at 1:53 AM

Simply feeding the Slay the Spire game state directly to an LLM is currently insufficient to achieve stable deck-building or consistent combat performance.

I categorize the game's actions into three types: combat, deck-building, and other interactions.

For combat, MCTS is used. Yes, it's similar to the approach used in Go AI.

For deck-building, a sparse graph search is used: the goal is to rapidly identify winning deck templates within the graph structure.

Only the remaining aspects are delegated to the LLM to make reasoned decisions.