logoalt Hacker News

wfvrtoday at 8:20 AM0 repliesview on HN

Congrats, I have not had the chance to try it yet, but what I saw looked awesome and I'll give it a go, for sure. I'll update this comment when I do.

I've been working on a similar concept for 6 months now (https://game.selna.ai, portuguese only for now, sorry!), and it's been a journey. I've been working with VR professionally for some 8 years now and creating what I call a "social virtual reality" seemed simple enough, but has turned out to be much more complex than I initially imagined.

In the same way that in normal VR a single badly scaled object can break immersion, in "social VR" a single contradiction kills the experience. But when stars align and eveything works, it's magical.

I started with whodunnits but have expanded it into linear and non-linear storytelling. At this point the generation pipeline has some 40+ separate steps, the output of ones feeding others, until it all comes down to single prompt the NPC uses to talk using the realtime API. The platform can create a complete narrative (including cast personalities and images) in some 20 minutes, and in the process generates the equivalent to a big book of text.

I've been working on this just because I can and I am a bit obsessed with getting it working perfectly, and I don't really know what I'll do with it when it does.