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pjc50today at 12:16 PM0 repliesview on HN

Oh yes, same for Warcraft, Ultima etc. Multiplayer games necessarily exist in a "dialogue" with their players. There's a tendency for players to optimize the fun out of games, as well. Someone discovers a dominant strategy, and then everyone feels they have to use it.

It is a bit risky, and I think the broader internet can make it worse. There's always the risk of a massive falling-out between players and developers which can sink the game. Latest example is probably the Love and Deepspace fiasco, but we've seen quite a few failed launches recently.