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pinkmoonxyesterday at 11:36 PM1 replyview on HN

Yeah any game ready asset has to be low poly. Even if it has 4k textures the polygon (vertex) count must be low to do anything meaningful (raycast, load many models).

Usually a combination of distance and frustum culling (breaking the model down into several that only load when you need to see it) with 4k or 8k textures can make a low poly game ready asset look very high quality


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pinkmoonxtoday at 10:44 AM

The downvoter doesn’t realize the extent AI “fills” the asset with vertices - downvoting out of ignorance/lack of experience

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