But that isn’t because most game writers are bad at their job, but the vast majority of the target audience don’t really care about a good story - they want to shoot the baddies and be a cool hero.
Just look what happened when a studio tries to do a bold move and have a sequel where the protagonist of the first game gets tortured and killed out of revenge, by the daughter of one of the many characters he killed in the first part. This is a direct metaphor involving the player, about grief, revenge, and loss.
They were absolutely shredded by the fans over doing this to their favourite serial killer.
But that isn’t because most game writers are bad at their job, but the vast majority of the target audience don’t really care about a good story - they want to shoot the baddies and be a cool hero.
Just look what happened when a studio tries to do a bold move and have a sequel where the protagonist of the first game gets tortured and killed out of revenge, by the daughter of one of the many characters he killed in the first part. This is a direct metaphor involving the player, about grief, revenge, and loss.
They were absolutely shredded by the fans over doing this to their favourite serial killer.
Gamers by and large don’t want a good story.