no one cares if the wireframe looks nice if a human isn't editing it. The GPU doesn't care if it looks nice.
Precisely the point - that's why using an algorithm like Decimate, Subdivide etc. does not work for reducing poly count from AI generated models - looks unrecognizable at the end because there are so many vertices in the "non-smart" generations
Precisely the point - that's why using an algorithm like Decimate, Subdivide etc. does not work for reducing poly count from AI generated models - looks unrecognizable at the end because there are so many vertices in the "non-smart" generations