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darkwatertoday at 10:17 AM4 repliesview on HN

Exactly my thoughts! I was expecting a Rust app written from scratch available at least in Qt and GTK flavors , and maybe with a third and a fourth option.

Don't they have agent swarms with infinite tokens?


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concindstoday at 10:24 AM

They replaced a pretty decent native Swift Mac app (with only some chronic state management bugs), weighing ~100MB ish, with the Codex app that most people don't need, made in Electron, which takes minimum 5GB+ including filesystem cruft. Today I ran into a memory leak that froze the app and made the Renderer process take 5GB, then 10GB of RAM.

That was after I asked it to only touch 3 text files in its working directory, after which it sparked macOS permission prompts to access my Desktop, Documents, Downloads, and other apps' data. Thank god for the web platform and web apps.

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olavggtoday at 11:36 AM

I have already created a croos-platform solitaire game in Rust with Opus 4.5. Done in one evening. I absolutely do not understand why OpenAI could not write a proper application in 6 months. Do they struggle to use the product they sell?

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shuvrojittoday at 12:19 PM

I am thinking about this too. I mean they have access to the highest level models and still they just produced a garbage.

hombre_fataltoday at 2:40 PM

They probably just don't see it worth the extra effort. And maybe they want to keep it in sync with the web UI.

It definitely is a fraction of the work these days to maintain three different desktop apps + two different mobile apps + a web app. But it's still a lot more work than an Electron app that is merely tweaked between platforms.