I’m sure those three engines have had no issues with performance whatsoever right?
Oh shit…
I am sure that many of the issues were a skills issue as well.
What engine do you recommend?
Do you have any source taking about GC caused performance issues in those engines?
I mean, you can always add enough triangles, shaders, entities, etc... to make any engine slow to a crawl... Anything that pushes state of the art will have more performance issues than something that doesn't.
Game developers are always trying to push the boundaries. The only game engines without performance issues are ones hardly being used.