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marcosdumaytoday at 3:37 PM1 replyview on HN

What doesn't save you from having to rewrite the entire system.

(Even though, no, that's not typical. That's a tiny minority of them.)


Replies

jmulltoday at 4:00 PM

Not sure I understand the question, but it generally works like this:

Once you measure, you'll find a small fraction of the code is taking a large fraction of the time. When you zoom in on trouble-spots you may find, e.g. that the GC is taking the time (or you may find something else entirely is taking the time). If it's the GC, you might look and see, e.g., that it's spending its time tracing the objects in the 100K node graph you're creating several times a second, and realize you could, e.g., create it once and simply keep reusing it. Perhaps it might be as simple as using removeAll(keepingCapacity: true) instead of removeAll() (a Swift example).

The superficial details differ, but you generally just want to understand what the GC is working so hard on and lighten its load. If you haven't been measuring and optimizing throughout, there are almost certainly easy-to-pluck, low-hanging fruits, ripe for the taking.