I'm sorry to say this, but the voxelization diffusion model I mentioned is effectively AI sculpting, and AI animation is already quite good (for humanoids at least)
Virtually all the dominos have fallen except good topology at the moment, and unfortunately that's the biggest domino there is.
AI videogen and image gen will hollow out a lot of 3d work that isn't explicitly gaming oriented IMO, and eventually even that work may go away once better World-Action-Models come online.
Good topology is 99% of good 3D models.