> Never heard of it before, that's fucking insane.
They've been acquired by AMD. Those saying the model sucks are completely missing the point: it was a proof-of-concept.
The question is: what happens to a model like Anthropic's Fable 5 that does, what, 70 tokens/s (and requires lots of output tokens) when the latest open-weights model is etched on silicon and does 14 000 tokens/s?
Shall the better model still have the upper hand or will the raw speed compensate?
Ralph loops automatically get real real interesting again. 200x the iteration speed. This is such a clear win I feel like there's hardly anything to talk about. Instead of one stubborn iterating idiot, you could have dozens of idiots competing in parallel, genetic algorithm style.
The other common orchestration pattern I see is "big model for planning, small parallel subagents implementing, big model reviewing" Today it's Sol dispatching a handful of Luna subagents. Tomorrow maybe it's Sol dispatching as many Fred subagents as it could possibly want.
But what patterns have we not even thought about yet in a world where subagents are 200x faster/cheaper?
What if instead of dispatching single Haiku/Luna/etc subagents, we dispatched "teams" of Fred agents? Maybe each team is 8 Freds. Five come up with competing ideas and the other three vote on a winner.
Or what if they were heterogenous teams? One Luna and a bunch of Freds.
What if instead of a two-tier orchestration system (Sol->Luna) it was three-tier or n-tier? (Sol->Luna->Fred->...Fred)
Those ideas overlap a bit, and crazy shit like Gas Town has already explored even wilder ideas I guess. But man, 14000 tk/sec opens up so much stuff.