> when you find out that making the game is the actual hard part.
Guilty as charged ^-^"
Spent over 3 years trying to make an engine built in Swift cause I loved Swift, before I had to admit that an engine without an editor is almost useless in actual game development, and even 10 years won't bring me close to the level of Godot's editor (though Miguel de Icaza the Mono/Xamarin/Gnome guy did port the Godot Editor to SwiftUI) [0]
so I spent the next 3 years trying to make a framework for Godot :') and still no actual game.
[0] https://blog.xogot.com/blissful-ui-development-with-swiftui-...
It's an "if you give a mouse a cookie" situation.