Definitely not.
Replying to the trope that exists in gamedev that "making the game is the only valuable thing, people who make engines are just making excuses".
> Firing up godot/unity/unreal eliminates an entire universe of reasons for why you haven't shipped more content today
Not everyone wants to "ship content".
> brutal exposure when you don't have a creative vision to follow
Also assumes everyone must have or follow a creative vision.
EDIT: And yeah, I'm tired of people collectively shitting on other people's project in HN without even looking at it, or without considering why not having monocultures is good.
> EDIT: And yeah, I'm tired of people collectively shitting on other people's project in HN without even looking at it, or without considering why not having monocultures is good.
The person you replied to simply wrote the following, which seems like the opposite of shitting on the project this post is about:
"The benefit of engaging with a project like this is that you gain a very plausible set of excuses that can be leveraged when you find out that making the game is the actual hard part. Firing up godot/unity/unreal eliminates an entire universe of reasons for why you haven't shipped more content today. Tools that "just work" can feel like brutal exposure when you don't have a creative vision to follow."
Not meaning to argue; maybe we're just getting our lines crossed.