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ivmtoday at 3:51 PM0 repliesview on HN

Yes, I guess a big part I skipped is that it may not be such a good fit for action games, where asset-dependent interactions, such as collisions, can affect the game model.

But games closer to the tabletop end of the spectrum (think strategy, puzzles, etc.) are basically apps: they're not doing much in the world itself, but rather rendering it based on the existing state and accepting user input to modify that state.