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andreygubarevtoday at 7:40 AM0 repliesview on HN

Yeah, I very much agree on this. I think Sol and Fable code quality is on par. Maybe Fable is just a tiny bit better, but Sol compensates with its ability to work through things, while Fable, in my experience, generally tends to avoid solving problems that require many LOC.

However, I think these are very different models in terms of orchestration. Long-horizon tasks are way more predictable with Fable. It just doesn't lose track of details. Thus I ended up building a small wrapper around Pi (where I run Sol) so that CC can delegate via background tasks, automatically wait for completion, and do what was one of the most effective parts - steer Sol toward simplicity, getting Sol out of code-review infinite loops (Pi calls for Codex review to ship better, but generally gets stuck on P2 and results in vastly overengineered work).

One of the worst experiments was enforcing coverage at 100%. Only Sol, with an enormous amount of code and significant pushback (on architecture decisions) to Fable, was able to reach it. It made me think this is somehow related to overengineering in general, so that instructions on acceptance criteria in claude.md plus proper DX (e.g., Lefthook) actually led to okay results. It mostly helped that responsibilities were clearly split: Fable designs architecture, Sol handles coding and debugging.