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lukebittstoday at 12:16 PM0 repliesview on HN

That has been my experience as well. Having the agent have full access to what it is building feels like a cheat code. A recent example: Godot (the game engine) has a feature where GPUParticles can spawn another particle system when they collide with something. Today (as in, download the engine right now and see it for yourself) this is broken, particles spawn beneath the collision box and the faster the particle is the worse it is.

So I asked Claude to first figure out a way to instrument GPU particle code so it could itself check his solutions. After that I left the agent running for 3 hours and it came back with a solution (continuous collision detection) and a bug fix (particles get their velocity applied an extra frame after colliding). I'm sure someone would find something to complain about the code (which is why I haven't upstreamed it) but it looks visually perfect and I had plan to fork the engine for my project anyway