> Shouldn't kill switches be pretty easy to build
I need to remember when I comment here that these are the kinds of people I am replying to. Just oozing with hubris.
No, kill switches are not easy to build and the latest incident should have made it clear that AI can go undetected, evade, zero day, and spread.
The fact that this incident happened greatly increases the probability it happens again and/or is already happening elsewhere.
>I need to remember when I comment here that these are the kinds of people I am replying to.
People who dont buy into fantasism?
> kill switches are not easy to build
We've had circuit breakers for nearly a century.
Why aren't they? You could put a human yes/ no prompt before any cycle the agent is running on, or not let it spawn sub processes, or anything like that. Why let it run autonomously enough that it can no longer have a simple way to completely stop it? (obviously not practical to do this during real use, but for evals? you could slow it down in lots of ways I would think)
Are you telling me we've been iterating on this for years and for convenience we just let the models call any tools or spawn any other model instances they like, and there was no design for harnesses that could control this done during that time?