> as you're drawing interfaces with punctuation characters
Yeah, in my hypothetical new protocol, the character cell is still there, but it's not the element that drives the main abstraction. The layer above that being more semantic is where the smarts is. So borders, interactive areas, mouse hit mapping to elements, etc. ends up being built into the protocol rather than being a cell level thing. Cells having proper borders being similar to how they allow for underline, being able to have both images and text, ...
I think it's important to do something about the VT100 +kitchen sink stack and to have that as something that still works with that in areas of the new terminal proto. I've got a slopcoded rust library in the works that's about fully mapping the full list of terminal protocols and related things in one coherent library (VT100, ECMA48, DEC modes, iTerm extensions, Kitty, ...). From there I think making that fairly isomorphic with the terminal emulator layer (I have a RIIR ghostty slopfactor there too that fits).
I think ghostty / superlogical looks at this from the perspective of doing pty things and then transfering that calculated state across the wire while doing fun stuff with windows, panes etc. with replay and that sort of thing. I think this is valuable too.
I suspect that there's possibly a way to do a bit of a hybrid on this - normal pty things with the extra sidecar of more semantic structured, but it'll make things more complex for app builders on that side of things.
(On another comment I saw you mentioned "couldn't help noticing how much of the tedious work of putting a TUI together". I think probably textual in python is probably the best of the low ceremony libraries for making TUIs if you haven't checked that out yet. I think someday there will be a good Rust library that has that level of put together-ness. I have some ideas on this for ratatui and have seen a bunch of things that are directionally right for this, but nothing that gets close yet).