> custom magic square dither mode for 16bit colour and it absolutely flies vs the 32bit mode
While that is cool, why do you need such a thing? More FPS? Less video RAM?
There's no hardware acceleration, it's raw framebuffer stuff so window dragging is laggy at 32bpp at the highest resolutions, even after I added buffers. I'm by no means requiring 16bpp, the build will do 32bpp by default unless you enable a flag.
There's no hardware acceleration, it's raw framebuffer stuff so window dragging is laggy at 32bpp at the highest resolutions, even after I added buffers. I'm by no means requiring 16bpp, the build will do 32bpp by default unless you enable a flag.