>fluid frame rates in demanding games like Mixtape.
not getting on that bandwagon but wasn't that not the most demanding game as its a just a nonstop cutscene.
cutscenes are often the most demanding part of a game!
it's not super well optimized I think. unreal engine 5 is taxing even without a lot of gameplay or stuff on screen
But it has the right creative vibe which is the point really. Apple has a general creative aesthetic which plays well with artsy games like mixtape.
It's a very deliberate choice when if it doesn't make sense to gamers.