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Relm4 makes developing beautiful cross-platform applications idiomatic

25 pointsby Bluesteinlast Wednesday at 10:38 AM13 commentsview on HN

Comments

slacknatcher12today at 1:09 AM

Reading the documentation, I just notice lots of familiarity with my own solution using haskell and gi-gtk4. I think that anybody that read https://bichanna.github.io/posts/tea-time/ will get the same ideas. This basically boils down to:

1. Use a native widget system such as GTK (I evaluated Qt too)

2. Wrap widgets into a component datatype that is aware on how to update the widget when the props/model changes.

3. Define a dispatch closure that is passed to widget that accepts messages. Actions on the widgets should use this instead of mutating a reference.

4. That dispatch closure is component aware and it will call the update function on all the widgets.

There are some extra complications for long running computations but the model is a good base to build on. I wish the best to the relm team, most likely I will use them when programminmg in rust.

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WD-42today at 1:09 AM

I used plain gtk-rs for my last project and there is definitely some friction between rust and the gobject system. I think for my next project I will give relm4 a try. Apparently you can always drop back to gtk-rs if needed.

pitchedtoday at 1:11 AM

This is Gnome/GTK, not cross-platform like I would have expected. A Linux-first approach. I’m happy that this is the world we’re in now but expect it still to be royal pain to get a build running on Windows. Huge congrats to everyone involved if not!

comextoday at 1:15 AM

> Built on GTK, Relm4 runs on bare metal with no additional runtime in between.

So, not native in the sense of using or even resembling the native UI toolkit.

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ThrowawayTestrtoday at 1:10 AM

Why no examples of how "beautiful" this library is?

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thataccounttoday at 1:17 AM

I had to read the comments to figure out whether this was AI or not. I guess that's a sign of the times...